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23 Hours
(2000)
Director: Eric Thornett
Cast: David Stewart, Jason Wauer, Duane Rouch
Since starting The Unknown Movies, I've had a few opportunities to
review truly independent movies - that is, movies that are not only not made by
the major Hollywood studios, but not even made by regular direct-to-video
studios like Curb Entertainment or Citadel Films, or even those made by poverty
row B movie churners like Phoenician Entertainment. I'm talking about movies
made by true independents, ordinary people who more or less picked up a camera
one day, gathered some friends, and with no kind of studio interference shot and
edited together a movie of their very own. Whenever I have received one of these
movies in the mail, my curiosity always goes up - I know that I'm going to watch
something that, to a large degree, is going to be much different from the stuff
I usually watch. And I always think the viewing experience is worthwhile.
What about, you might be asking, homemade movies like
The Third Society? Didn't I say at the time
that movie virtually failed at
everything it tried to do? Well yes, you are
right. In fact, I still feel that way about it. But I still found it worthwhile
to watch because of two reasons. One was the obvious - it failed so badly that
it became interesting because of that. It was like a big lesson as how to not
make a movie. In fact, I learned a lot about the process of making a movie
from watching it. The second reason why I felt the time spent watching it was
that this movie had that quality that even a lot of better movies lack. That
quality is a love of filmmaking. As bad as The Third Society was,
you get the sense that the people who made it put their heart into it, that they
were enjoying themselves even if they did a poor job. I've found in a lot of
these backyard movies there is a lack of pretentiousness, and a lack of
pretending to be something else. You are, in effect, seeing raw filmmaking, and
you sense the sweat and effort that went into making it. This good nature can
keep you watching and interested even if the film itself is substandard. That
is, however, if the movie is not one of those pretentious arty or "isn't that
how life is!" movies made by those people who carp about how all Hollywood
movies are crap in interviews - that's a whole different ball of wax. Nothing
can save those particular kind of movies, and the amateur style of filmmaking in
those cases just makes their work even more unbearable to sit through. No, this
is not some personal prejudice - that's just how life is. So when Eric
Thornett of
Piranha Pictures recently inquired if I
would like to take a look at his movie 23
Hours, I was definitely game. Especially
when learning he was an acquaintance of Alvin
Ecarma, the promising director of the homemade
action movie Lethal
Force, which I thought was pretty
enjoyable. With friends like that, it didn't
seem to me that whatever Thronett send me would
be boring to sit through, and I was proved
correct. 23 Hours is another movie
that I found interesting to watch, and I had no
regrets that I did so. It's a movie that
determingly takes the poverty row budget by the
horns and struggles hard to overcome it. It has
a sense of creativity, with some good ideas and
in the execution of them. It definitely keeps
you watching. But if you put aside the facts
that Thronett was working with no money and no
big studio support, is it by itself a good
movie? Well... that's another thing
entirely. Though it certainly has that positive
stuff I wrote about above and a few other things
of note, it still has far more problems with it
that prevent it from being little more than a
poverty-row curiosity. That may be enough for
some people, though not knowing your tastes,
dear reader, I don't know if it will be enough
for you. Read on, and decide for yourself. The
opening title crawl sets the scene for us: In
some anonymous metropolitan city in the Eastern
United States, the Sardonyx corporation, a
technological firm that is responsible for
creating many new kinds of exotic technology for
public and private use, has based its
headquarters. Ironically, Nick Miles (Stewart) -
one of the employees of this firm who is to be
the protagonist of the story - is himself not
that flashy and exciting. A single man with
apparently no family or significant other, he is
not only bored with his life but is boring in
his personality - it can be considered a great
triumph when we find out in the beginning that
he's managed to change one thing about his
boring self, even if it is just changing the tie
he wears to work each day. To his credit, we
also see in the beginning he is trying to change
something else about his life, something that's
a bigger step. He is determined to quit smoking,
and has already managed to limit himself to one
cigarette every three hours thanks not only to
his building willpower, but working with a hypnotherapist so that his unconsciousness will
also encourage him to quit. Big corporation
working with technology... and a hypnotherapist...
If you somehow
guessed that soon some strange
things start happening to Nick, you are right.
One night he wakes up and is unable to get to
sleep, so he decides to have a cigarette right
when the minute hand hits 12 and the time is 3
AM. But when it gets to that time, Nick is
shocked to discover that the time has suddenly
become 4 AM. Not only that, looking at the
opened lock on his door and his one pair of
shoes, there's evidence suggesting that he
somehow went out during this missing hour. The
next few nights the same thing more or less
happens, and Nick manages to confirm that he is
indeed somehow going out and not being able to
remember what happens during this hour. Not only
that, he starts to get images of a woman he's
never seen in his life. Shortly afterwards he
goes to an all-night diner to see if this
missing hour will happen in front of witnesses.
It does - but this time he wakes up in a
strange room, with a fired gun in his hand...
and a dead body in the next room. Nick runs out
of there... and very quickly finds himself
running for his life. This plot isn't exactly
original - while these and subsequent events of
23 Hours don't copy a specific movie
scene by scene, there are definitely elements
most people will recognize from other movies,
some of which include D.O.A., 3 Days Of
The Condor, and even a hint of
Invasion Of The Body Snatchers. But to
his credit, Thornett (who also wrote the
screenplay) does present all of these familiar
elements in a new light so that they seem more
fresh than they actually are. The other movies
that these familiar elements come from are more
flashy, more high strung, where the tension
usually comes from the fact that there is a
specific kind of relentless danger out there.
This time around, however, the atmosphere is
quite different. There is a feeling of
bleakness, a feeling of despair in the air right
from the beginning. It's an unexpected
atmosphere to encounter, and the viewer is at
the beginning disoriented from being hit with
this unexpectedness. Even after steadying
yourself, it's still clear something is not
quite normal, and you feel slightly uneasy even
though you don't know why. There is danger here,
but you don't know for a long time the different
manifestations it has, and until then it seems
it can pop out of anywhere - a danger than can
be more creepy than a horror that's more
specific. Another touch that Thornett brings
for a refreshing change is the depiction of the
protagonist. The other movies that inspired
23 Hours typically have a protagonist
who is somewhat charismatic and confident,
one
who is more gung-ho than the average Joe and is
willing to take a particular challenge head-on
during his ongoing struggle. The character of
Nick Miles is nothing like this. Though we
didn't need to see yet again the gag of a man
having a closet full of identical-looking suits
(and I doubt such an introverted man would bring
attention to himself by wearing a fancy man's
hat all of the time), the depiction of him
otherwise hits a believable note. He is truly
isolated, a bland man who seems to have already
accepted a terrible fate even before he found
himself in this present mess. When confronted
with danger, he will prefer to run than fight,
should there be a method of escape available.
Yet despite all of this behaviour, he still
remains very sympathetic in our eyes. Some of
this is due to Stewart's performance, whose
facial expressions accurately capture someone
who is desperately trying to hide his sadness in
any situation under a neutral or business-like
expression, but not quite succeeding. Though
since the movie was apparently shot in silence
and completely dubbed in the editing room,
Stewart can only do so much. Thornett then takes
over to do the rest of bringing this character
to (pathetic) life yet be sympathetic, and he
succeeds by using techniques like muting Nick
Miles' body language. The results are admirable,
especially under the circumstances. Throughout
the movie Thornett adds some neat little touches
every so often. Some of these include the
effective way Nick is presented his first clue
that an hour has slipped away from him, and an
exciting, extremely well-directed and edited
chase sequence where Nick vainly tries to run
away from an enemy downtown while that same
enemy gets closer and closer to him by leaping
and bounding through shortcuts taken over
rooftops. There are also some camerawork stunts
involving swoops and zooms in/out that are very
effective as well. Let me emphasize the word
"some", because the movie is simply packed
with camera swoops, zooms in/out, odd camera
angles, and so much shaky hand-held camera shots
that even before a third of the movie had gone
by that I seriously thought of sending Thornett
a check so that he could buy a tripod. There is
so much camera trickery and rapid edits that even director Scott
Spiegel of From Dusk Till Dawn 2
notoriety would soon be curled on the floor
whimpering for mercy. As for me, all of this was
so much for me that although I try to watch a
movie I want to review all at once, this movie
exhausted me so much that I had to switch it off
about half way through and watch the remainder
the next day. This MTV-inspired presentation
style is also annoying in that is seems to be a
vain effort to hide the fact that from the point
where Nick first finds himself on the run, there
is hardly any advance in the story itself - the
biggest problem I had with the movie, and what
ultimately makes it a disappointment. Until
about the last ten minutes of the movie,
practically all that Nick does is repeatedly
encounter various karate-skilled hunters after
him, and then Nick either (1) gets involved in a
five minute hand-to-hand fight with the
particular hunter(s) in the scene, usually with
the shaky camera held far to close to the
action, or (2) gets involved in a five minute
run for his life, with the particular hunter(s)
right at his heels. Though these sequences do
have some excitement
and a few good stunts, it
gets really boring quickly. An action movie
can't be endless scenes of action - you have to
keep reminding the audience what the issues are,
and why we should hope the protagonist will make
it out of the crisis alive and unharmed.
23 Hours doesn't seem to care about this
until near the end, and by then we've long
stopped caring about Nick. It also doesn't help
that when Nick finally tries to track down
whoever is behind all of this, there is no clear
explanation as to how he finally figures it out,
and that when he writes down something that's
key, the film has been so overexposed that you
can't make out what he wrote. The other
outdoor sequences generally have enough light
(though the film stock makes these and other
scenes look creepily like footage from a '70s
porn loop), which is more you can say about the
scene shot indoors. It appears that Thornett did
not, for one reason or another, use any
spotlights to light rooms he used, instead
relying on the natural level of light found in
each room he shot in. As you can imagine, the
result often look as if the rooms are lit by
candles, and the hallways right outside the
rooms are almost pitch black. Yes, he was
working with a low budget, but other
microbudgeted movies like
Completely Totally Utterly
and Lethal
Force managed to give their indoor
scenes proper lighting all the same. I just wish
he planned this aspect some more, as well as
some other parts where a little more imagination
could have masked a low budget; I think most
people, even with no money, could portray a
ransacked apartment better than just upturning
the cushions of a couch, as well as not to
forget to upturn the perfectly straight lamp on
the table beside the couch. And even though
someone else composed the score, I think even
Thronett could have easily rewritten and
composed himself the parts of the score that
have a static sound that actually made me think
at first there was something wrong with the
tracking on my VCR. Still, 23 Hours
was an interesting experience, a flawed
movie yet one that does show some degree of
originality and imagination. At the very least,
it's proof that you can still accomplish quite a
bit even when you are limited in.. well,
everything. Thornett may be again limited in his
resources if he makes another movie, but there
is one thing he can do to increase his chances
of success greatly all the same - spend less
time with planning flashy direction, and spend
more time developing the story. Get a story that
can not only last for feature-length, but can go
from act to act at a proper pace. It's funny but
true - flashy direction and production
slickness cannot make up for a lame story and
weak characters, yet great stories and
characters can make up for so many different
kinds of weaknesses a movie might offer.
Also reviewed at:
Cold Fusion Video
Check for availability on Amazon.
See also: Dance
Or Die, Timebomb,
White Light
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