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We
open on a speedboat going full bore,
destination, as of yet, unknown. And we,
as a viewer, cross our fingers hoping it's
not what I think it is, and that we've
stumbled upon an old episode of Flipper,
or Sea
Hunt
-- hell, I'd even settle for an episode of
Thunder
in Paradise,
but no, the overdramatic score cranks up a
notch as the credits reveal we are indeed
watching *gack* Destination
Inner Space
(...and
that theramin thick soundtrack is sounding
awfully familiar.)
And I, as a fellow human being,
strongly suggest cracking open a couple of
brews and start two-fisting it to help you
through this one as a friendly warning of
what is to come.
When
the boat pulls up to a floating barge,
clearly labeled The Institute of Marine
Science, Commander Wayne USN (Scott
Brady) comes aboard and is greeted
by the Skipper (Roy Barcroft)
-- and I call it: no Gilligan's
Island
jokes if you please. The Skipper runs the
barge, topside, but the real work is going
on down below, on the ocean floor, in the
Sea Lab. Under the command of chief
scientist Dr. LaSatier (Gary
Merrill), it was he who alerted the
Navy
that something strange has been going on,
so they sent Wayne, a seasoned submarine commander,
to investigate. (And
how that makes him qualified is one of the
film's many mysteries. And if
you're expecting to find Captain Murphy,
Marco and Sparks and the rest of the Sealab
2021
gang down there, too, keep dreaming.)
And being the old salt that he is, the
Skipper offers a dire warning that Wayne
might be wishing he's back on that sub
before this current crisis is all over.
Entering
the airlock, Wayne descends via a diving
bell to Sea Lab. Now, I know this
"diving bell" looks like one of
those baking soda operated toys you'd find
in the bottom of your Captain Crunch
cereal box -- but it gets better. How?
Well, because the "Sea Lab"
looks like the toy you got after you sent
in a dozen box-tops, $2, and a self
addressed stamped envelope. And then after
waiting out six agonizing weeks, you get
all pissy when it finally arrives because
it doesn't resemble anything like what's
pictured on the back of the cereal box. In
other words: Sea Lab is approximately
three inches long -- or those are the
biggest damn seaweed leaves I've ever seen.
Once on board the Sea Lab, LaSatier
introduces Wayne to the rest of the staff:
Dr. James (John Howard), Dr.
Wilson (Biff Elliot), and
their head marine biologist -- and absurd
romantic subplot for this evening -- Renee
Peron (Sheree North), who,
due to her chick status and lack of lab
coat, is never referred to as
"doctor" -- but our
square-jawed, paunchy hero is already
giving her the big eye.
LaSatier
tells Wayne he's arrived just in time.
Seems Sea Lab has been detecting an
unknown object, constantly buzzing their
perimeter, and they've got it on radar
again. Escorting Wayne to the control room,
they watch the blip intensely and listen
in on the sonar. Wayne concludes it isn't
a submarine, and with
it's wobbly, concentric pattern, figures
that whatever it is it must be searching
for something and assumes it's just a
whale. But Dr. Wilson disagrees; the
object has to be electrical because it
also registers an ultrasonic frequency
that humans can't hear but their
instruments can pick up. Wanting to get a
look at it, LaSatier tells Wayne that his
head engineer, Hugh Maddox (Mike
Road), and their photographer are
already out there in a mini-sub trying to
get a picture of it. Wayne grows concerned
upon hearing Maddox's name. When Renee
asks if he knows him, he worriedly nods
his head affirmative, and we get the sense
that there is bad blood between these two.
Out
in the water, the checkerboard bikini
reveals the photographer is another chick,
Sandra Wells (Wende
Wagner). They spy something moving
in the murky distance and the dissonant
chords on the soundtrack says that's gotta
be their target. They radio in that
they're going in for a closer look, but
LaSatier orders them back because they're
almost out of air. Sandy takes a quick
snapshot, and as the two return to Sea Lab,
we notice there's an awful lot of ambient
light down at the bottom of the ocean.
Back
inside, LaSatier interrupts a lovers spat
between Maddox and Sandy and asks to see
their pictures right away. In the lab,
Renee is giving the obviously bored Wayne
the "ecological wonders of the
deep" speech. Wayne finally
interjects, saying, "there are a lot
more interesting things to study down here
besides seaweed." A quick retort implies
he's been serving on a sub far too long; she
has five older brothers, and knows all the
smooth moves, so he'll have to do better
than that. Wayne counters that he has two
sisters and assures her he never told them
everything,
then leaves. Renee sighs deeply as she
starts to fall for the big dope.
Well,
after that misogynistic scene, how about
some totally inappropriate racial humor?
Ho Lee (Victor Wong!), Sea
Lab's cook (*groan*),
intercepts Wayne and asks, in broken
English, what he'd like for dinner. When
Wayne asks for fish instead of steak, Ho
Lee frets because Where is he going to
find fish for supper? See that's funny
because there in the ocean with all the
fish down there -- and because he's Chinese,
and...eh, let's move on.
Maddox
and Wayne finally meet and give each other
the stink-eye while looking over Sandy's
pictures. (And
if Maddox's baritone voice is sounding
familiar, it should. Stick around -- more
on this later.) Since they can't
make out what it is, Wayne thinks they
should shut Sea Lab down and call in the
Navy until its neutralized. Almost instantly,
Maddox gets irate and nastily accuses him
of "making another hasty
decision." Ah, the plot thickens.
And as
those two glare at each other, LaSatier
reminds Wayne that since Sea Lab is a
civilian operation he's in charge. Maddox
agrees, then snipes that it's not like
when they were on the Starfish, Wayne's
sub, cluing us in our their prickly
history. Dr. Wilson breaks in, warning
that the object has returned -- and it's
heading right for them!
Since
it's on a collision course, Wayne thinks
they should seal up Sea Lab and prepare
for the worst. LaSatier balks until Wilson
points out that the object's high
frequency waves could, in layman's terms,
use Sea Lab's metal hull as a microwave
and cook everyone inside. LaSatier raises
the alarm and orders everyone to emergency
stations -- which leads to more high
hilarity with Ho Lee. As the
object approaches, we see that it isn't a
whale, or a sub, but a UUFO [Unidentified
Underwater Floating Object]. Closing in
fast, it passes right over the top of Sea
Lab as the startled company watches
through a huge porthole. The craft moves
on, then settles down to the bottom and
starts pinging. Aboard
the Sea Lab, LaSatier tells everyone to
stand down and the only casualties are
some frayed nerves of the wimmenfolk. But
Wayne assures them they did fine, and
they're the best looking crew he's ever
served with. *sigh* While
the others check for damage, Sandy corners
Wayne and asks what happened between him
and Maddox. It seems Wayne was Maddox's
commanding officer on the Starfish, and
something really bad happened that caused
Maddox to quit. But when Wayne refuses to
say what happened, Sandy gets angry and
accuses him of being the reason and is too
ashamed to admit it before storming off.
Next
we have a jarring cut, and since there is
little difference between the interiors, I
will clue you in that we're now inside the
UUFO. (Note
to the filmmakers, an establishing shot
would have come in real handy here!)
Slowly, a glowing disco light descends
from the ceiling and starts flashing; then
a hatch opens up, and a lever pushes a
giant cocktail wiener, frozen in a cube of
ice, out into the light where it slowly
starts to melt. Back
in the Sea Lab, Maddox suits up in the
diving room. Wayne then enters and says
he's going with him to investigate the
UUFO. As the tension boils over, Maddox
starts ranting about a five men, a
flooding compartment on the Starfish, and
Wayne refusing to open the hatch to let
them out. All five men drowned. But Wayne
counters that Maddox somehow got out of
the compartment all right, and then the
fight is really on; but LaSatier, Renee
and Sandy enter before they come to blows. Ah,
the plot thickens some more. Old grudges
will have to wait, warns LaSatier, until
the present threat is dealt with. Both men
grudgingly agree. Sandy wants to come,
too, but Maddox orders her to stay behind.
After Wayne sucks in his gut and squeezes
into his wetsuit, the men depart. After
they're gone, Renee encourages Sandy to
sneak after them.
After
an extended scuba-diving sequence, where
they swim and swim and swim and swim and
swim, Sandy catches up and they let her
tag along. They find and enter the UUFO
through a big hole in the bottom that we
can only assume is a design flaw (--
and how the heck those three all fit
inside that little UUFO prop is another
mystery.) It's very very cold on
board but they find the defrosted,
two-foot long, cocktail wiener. While
Maddox and Sandy poke at it, Wayne checks
out the other symmetrical compartments and
finds more frozen cocktail wieners inside
them.
Convinced
the craft is of extraterrestrial origin (--
it reminds me of a bowling alley, go
figure --)
Wayne thinks they should return to Sea Lab
and call in reinforcements. Maddox picks
up the cocktail wiener, to bring with
them, gladly ignoring Wayne's orders to
leave it behind. And when they leave,
close your eyes unless you want a big old
buffalo shot of Wayne swimming away.
So
the battle lines are drawn once they get
back to Sea Lab where Renee determines the
cocktail wiener to be organic, and quite
possibly an egg. Dr. LaSatier wants to
crack it open and examine it, but Wayne
won't let him, threatening to call in the
Navy and declare martial law if he has to,
so hands off. Coming to the big dope's
defense, Renee warns whatever is inside
might prove dangerous just as several
beakers topple over on the examining
table. No one touched anything, but the
mystery is quickly solved when Renee
realizes the cocktail wiener is growing!
Dr. Wilson runs a sensor over it,
detecting more high frequency sound-waves.
Wanting to at least X-Ray the egg, Wayne
agrees to that then leaves with LaSatier
to radio his superiors, leaving Dr. Wilson
and Renee alone in the lab. Suddenly, the
sound output of the cocktail wiener, now
over five feet long, quickly intensifies,
causing Wilson and Renee intense pain. The
sound-waves even start shattering the labs
glass test tubes and beakers. Ordering
Renee out while he retrieves a container
of deadly acid, to get it out of the lab
before it breaks, Wilson is too late and
it explodes in his face. And as the acid's
deadly
vapor fills the room, Renee raises the
alarm.
Wayne
and a white-shirted ensign are the first
on scene. Now,
a white-shirted ensign is from the same
species -- deadicus meati expendable
-- as a red-shirted ensign of the Star
Trek
genus. Both share similar traits,
especially a tragically short life
expectancy.
Donning gas masks, and armed with fire
extinguishers, they head inside and use
the foam to suppress the vapor -- and find
the cocktail wiener, split open and empty!
And then what was inside the wiener
attacks and kills the white-shirted ensign
from behind. (Everyone
should have seen that coming.) Kind
of a cross between The
Horror of Party Beach monsters and
those fish men in that one Outer
Limits
episode, the hatchling comes after Wayne
-- but he blasts it with foam, then grabs
the injured Wilson and drags him outside
the lab. We hear glass breaking and a rush
of water before Wayne seals the door shut.
And when Maddox and the others arrive, he
warns that something's in there and it
killed one of the men. Maddox tries to go
in anyway, but Wayne stops him before he
floods the whole complex. Of course Maddox
doesn't believe him -- about the monster,
and thinks Wayne is up to his old tricks.
Ignoring him, Wayne suggests to LaSatier
that they abandon Sea Lab and call in the
cavalry. They radio topside, but while
Wayne issues the radio man his orders on
what to do and who to call, the monster
surfaces and kills everyone on board the
barge. Down below, the radio line goes
dead and the power kicks off. Luckily, the
emergency generators kick in, but not so
luckily, Sea Lab gets it's air from a pump
topside -- and they only have about 12
hours worth of oxygen left unless they get
it going again.
Despite
all the evidence, LaSatier doesn't think
the alien is hostile, was only defending
himself in the lab, and wants a chance to
communicate with it. But Wayne's not
listening and orders another white-shirted
ensign to get him a spear-gun and meet him
in the diving room. Entering
the pressurized chamber, the monster
suddenly emerges out of the pool! Wayne
and Maddox barely get the hatch shut in
time but not before the white-shirted
ensign gets savaged by one of it's claws
and is hauled off to the infirmary.
With
the radio out, the diving bell inoperable,
and quickly running out of air -- and not
to mention an alien monster lurking about,
our trapped aquanauts weigh their diminishing
options. A supply vessel is due at noon,
but that's cutting it very close on the
oxygen reserves. So Wayne orders them to
seal off the lab to conserve the air.
LaSatier protests that there are marine
specimens that need oxygen in the lab. (Aren't
the fish getting their air through the
water? And wasn't the lab flooded anyway?) But
Wayne has a different set of priorities;
he seals off the infirmary and orders
everyone else to the control room to save
all the oxygen they can. Using the largest
pithy brush he can find, LaSatier tells
Wayne that he can remove Dr. Wilson from
his cold equations because he doesn't need
air anymore and has moved on to that great
coral reef in the sky. Also, Renee brings
word that the white-shirted ensign has
developed a nasty infection and will die
unless they get him to a real hospital
very soon.
The
situation dire and nearly hopeless, it's
time for action. And when Wayne asks for
help in subduing the creature, Maddox
refuses to take orders from the ruthless
tyrant. Having had enough, Wayne dresses
down Maddox in front of everyone, angrily
accusing him of lying to himself and the
others. Sure, Wayne sealed off that
flooding compartment on the Starfish. He
had to to save the rest of the crew. But
there was an escape hatch in that
compartment. And why was Maddox the only
one who managed to get through it? Wayne
pushes further, accusing the man of
panicking, and freezing up, while the
others drowned -- and he's been
transferring his guilt on to Wayne ever
since. Ah, the plot comes to a boil. But
then, Wayne's tirade softens a bit; he
admits everybody has a breaking point and anybody
can crack under the pressure. Encouraging
him to stand up and admit it, like a man,
Maddox confesses: he did freeze up, and
that's why he left the Navy because he
couldn't face his comrades after that. And
just like that, Wayne welcomes him back to
the fight and they're suddenly bestest
friends again. Ah, the plot sputters
and pees down it's own leg.
With
that crisis resolved, while the others
leave to set up a trap for the creature,
Sandy consoles Maddox, saying it was brave
to fess up -- and now that he's admitted
to killing five people, she's more then
willing to fall in love and marry him. (Gah!)
Rounding
up yet another white-shirted ensign, Wayne
gathers up several spear guns and sets up
an elaborate trap for the creature. Arc-welding
the guns to the bulkheads
(-- way to conserve oxygen there, ya
knotheads --),
they string rope through the triggers and
set a trip wire in front of the diving
room door. The
trap set, Wayne knocks on the door and
that brings the creature a running. It
trips the wire and takes three spears in
the chest. Roaring in pain, the thing
stumbles back into the diving room and
jumps into the water.
Believing
it's only wounded, Wayne wants to go after
the creature and finish it off. Maddox and
the last white-shirted ensign (--
and considering the monster's score,
buddy, I'd reconsider this --)
volunteer to help and suit up to go with
him. Armed with spear guns, they play a
game of cat and mouse -- or maybe shark
and tuna, considering the circumstances,
with the creature. Maddox manages to get
another spear into it, and what follows is
an underwater ballet of flailing arms,
legs, and slow-motion punches as the men
try to subdue the creature; kind of a
precursor of future movie fight
choreography, like a low-tech version of
bullet time from The
Matrix.
Quite a sight folks, quite a sight. Now, the
outcome of this fight appears to be far
from settled, but the editor saves our
heroes as we magically jump-cut back
inside the Sea Lab, where Wayne, Maddox
and the (I'm
as shocked as you are that he's still
alive)
white-shirted ensign hold the creature
down while LaSatier gives it a sedative.
As
thee monster quiets down, Wayne orders the
white-shirted ensign to secure the
creature and keep everyone away from it
while he and Maddox jump back in to the
water and head topside to get the pumps
working again. Alas, the white-shirted
ensign must have failed basic seamanship,
judging by those knots and shoddy work on
binding the creature, and to make it
worse, LaSatier held back on the sedative
dose, not wanting to harm the creature, so
if you see this ending in fire, too, give
yourself a cookie. Wayne and Maddox
quickly make it to the surface without
getting the bends and make a grisly search
of the barge. Maddox says the diving bell
is toast but that's not Wayne's biggest
concern: he's thinking about the UUFO --
and the other cocktail wieners still on
board!
Almost
on cue, we cut to inside the spaceship
where another frozen cocktail wiener is
shoved out and starts defrosting under the
disco light.
Up
above, Wayne asks if the barge holds any
explosives. Maddox says they have some TNT
left over from when the cleared the coral
reef for the Sea Lab. (That's
conservation for ya!) With
the explosives in tow, they return to Sea
Lab and start rigging a detonator for it.
Now fully succumbed to Carrington's
Syndrome, LaSatier begs them not to
destroy the UUFO. Warning that it isn't a
visitor but an invader, Wayne says they
have to stop it before more creatures can
be hatched. While they argue, Sandy
gets her man alone and they have one of
those ungodly maudlin conversations that
convinces us that poor Maddox probably
won't be around for the final reel. The
detonator finished, Wayne and Maddox
submerge, and once again, Sandy sneaks
after them. Entering the UUFO, they spot
the nearly defrosted cocktail wiener and
start setting the charges.
Back
on the Sea Lab, Renee feels sorry for the
creature and starts to apply water to it
to keep it from drying out. The monster,
that had been stirring, rages awake and
breaks it's bindings rather easily. But it
ignores Renee and heads straight for the
diving room and plunges into the sea. In
the UUFO, the charges are set and Wayne
starts the timer, just as the monster
crashes through the entrance and comes
after them. Maddox ignites a flare and
holds the creature off, ordering Wayne to
get Sandy safely out of there. (The
poor sap, he never stood a chance -- and
it's doubly hard trying to be heroic while
wearing those huge flippers.)
Wayne grabs Sandy, who won't leave her man
voluntarily, and jumps back into the water.
Maddox
and the creature wrestle until it knocks
the flare away, where it conveniently
lands on the explosives. Out in the water,
Wayne and Sandy barely get clear before
the UUFO detonates into a very small
pieces, taking Maddox, the creature, and
all the frozen cocktail wieners with it.
Wayne solemnly shakes his head as the two
roll away in the blast's wash to safety.
Later,
after the things are repaired and brought
back to normal, Wayne returns to Sea Lab.
He finds everyone packing up their gear.
Renee says Dr. LaSatier is sad because
he's being removed from this project.
Wayne says he won't be sad for long after
he breaks some good news to him. Finding LaSatier
in the lab, staring through the porthole
at the sea, he tells Wayne that they blew
a golden opportunity; they had a brand new
life form to study but instead they blowed
it up. Ignoring that, Wayne thanks him for
overseeing the repair operations on Sea
Lab, but now, the President of these
United States wants to see him. The
Commander-n-Chief realizes that the first
UUFO had to be destroyed but he wants to
put Dr. LaSatier, and his group, in charge
of researching a plan to communicate with
the aliens when and if another one shows
up (and
apologize for blowing up their first
ambassador before Wayne blows the second
one up, too.) With
that, LaSatier perks up, answering we
can't keep that man waiting and leaves to
gather his things. Wayne then turns his
attentions to Renee and asks, What's the
best pick up trick her brothers taught her?
She's ready to try something different: the
direct approach. She tells him this, then
leaps into his arms and smooches him.
The
End
Man,
it's been awhile since I've been able to
really tee off on something and Destination
Inner Space
is just what the doctor ordered -- and
exactly what this patient needed. I have
bathed in it's awful waters, immersed
myself in the absurdity, and come out a
recharged crap-critic.
When
one thinks of the 1960's and the subject
of pioneering and exploration, we usually
recall NASA's heyday of Apollo and (allegedly)
landing people on the moon. Yet the 1960's
was also the era when people became
fascinated with another area of
exploration of the virtually unknown; not
in outer space, but underneath the surface
of the oceans. (How else could you
possibly explain the success of Voyage
to the Bottom of the Sea
-- but I kid.)
Destination
Inner Space
combines both elements and comes up with
one, cheesy and gooey mess of a film. It
is the realization of a nightmare; of what
would happen if the Secret Toy Surprise
inside your box of Captain Crunch
turns homicidal, or your latest batch of
Sea Monkeys go rogue and try take over the
world. Does anyone else find it odd that
in film's from this era, we Earthlings
first instinct when encountering an alien
life form is that it's hostile and to blow
it to kingdom come. Sure there's a token
resistance, put up by the scientific
community to study it, and I know a lot of
these invaders and visitors were
allegories for the menace of Uncle Joe
Stalin, but still, they've come all that
way. Howz' about a little hospitality
before luring them into a electric
flytrap? I guess survival instincts hold
sway over our curious nature.
The
film's plot is kind of interesting: an
alien invader sends a remote controlled
ship, with frozen eggs that can be thawed
out and hatched, to establish a beachhead
on it's selected target. I liked how it's
high-pitched frequency poses new dangers,
like microwaving everyone inside Sea Lab.
Science was not my strongest subject but
it appears that some thought went in to
techno-jargon the players speak. There is
also some question to the creatures
origins. Is it from outer space? Or sent
up from the deep trenches that LaSatier
refers to?
But
the film's subplots, however, are
completely moronic that weigh down and
eventually sink any novel ideas the film
might have had. The forced romance between
Renee and Wayne is bad enough, but it
pales when compared to the brewing
psychosis between Wayne and Maddox. The
film actually does a good job of building
tension between these two, despite both
actor's ham-fisted delivery, but then it
all falls apart in the abrupt revelation
of Maddox's delusions followed by his
ridiculously quick recovery and
redemption. Wow, that was just awful.
So
the plot will give you brain damage, but
this is a monster movie, so what about the
special effects? Does it deliver the
goods? Well, uhm, geez. Where to begin...
The
monster, or "the amphibian," as
it's referred to during most of the film,
is a sight to behold. Quite solid at the
first glance, I've seen much worse in
other films, but upon further inspection
one can't help but notice the brand-name
flippered feet, or the big bulge on his
back that's hiding the air tank. Better
still are the few hilarious instances when
the Monster turns, just right, and the
sunlight illuminates through his two huge
eyeholes and you can see the stuntman, Ron
Burke's, head silhouetted inside!
I've
already touched on the Secret Toy Surprise
origins of the miniature work, but let's
continue. The biggest problem is there's
nothing to give you any sense of scale.
Things are lit all wrong and you can't
help but notice these props are barley
inches long or built to a smaller scale.
Once inside, the
sets are pretty barren with aquariums
passing as portholes. And with all the
ambient light, I'm going to assume that
the Sea Lab is submersed in about 10-feet
of water -- so what's the point of being
submerged at all?
The
underwater stunt work is fine and the
monster holds up in his water scenes. But
keep a sharp eye out for several instances
of the monster lurking about and watch the
bottom of the screen. It appears some kind
of bug got caught in the lens and is
desperately trying to escape. (See
photo at right.)
The
familiar, and overused, soundtrack was
lifted from another similarly plotted
underwater alien invasion movie, The
Atomic Submarine.
The theramin instrument has an eerie,
ethereal aquatic sound, making it
appropriate, but it can grow annoying
after awhile The
film is also chock full of stock sound
effects from the Hanna-Barbera
cartoon library. The monster's war hoop
began life as a pteranadon on The
Valley of the Dinosaurs
or Dino
Boy.
Speaking of which; if Mike Road's (Maddox)
voice did sound familiar to you, but you
can't quite place it, let me help you out.
Road's unmistakable resonating inflections
provided the voice for several
Hanna-Barbera staples, including Zandor
from The
Herculoids
but he's probably best remembered, to me
anyways, as the voice of Race Bannon from Johnny
Quest.
Coupling
all that together makes something about
this movie -- the sets, the props, the
plot, and the actors -- trigger some
latent Saturday morning memories in me.
Was this thing made for TV? It felt like a
live action segment from one of those
Saturday morning anthology shows like The
Banana Splits
or The
Kroft Super Show.
Anybody know for sure?
If
you're thinking I'm being too harsh on
this movie, I only do it because I love
every hair-brained minute of it. It's
awful -- but it's also hilarious. I can't
explain it. What is the strange charm that
these things hold over me? What is this
mesmerizing power that keeps me coming
back to them again and again and again?
Behold!
The Power of Cheese!
Thank
you, movie. Thank you.
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